An early prototype of a real-time, two-lane tower defense game combining roguelike and deckbuilding elements. The goal of this prototype is to validate the core concept and determine whether the gameplay loop is engaging and worth developing further.

Updated 1 day ago
Published 4 days ago
StatusPrototype
PlatformsHTML5
Authoryayeux
GenreCard Game
Tags2D, Roguelike, Singleplayer, Tower Defense
AI DisclosureAI Assisted, Code, Graphics

Development log

Comments

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(+1)

Seems a lot like age of war?  The last stage seems pretty overtuned unless I'm missing some extra card draw mechanic.  It's interesting but I'd really take a look towards age of war to kinda see the directions I'd go.  I like the rogue-like aspect of it, don't really enjoy not being able to summon everything in a ball though makes things like archer just pretty bad all things considered.

Thank you for your feedback! I agree that the final stage is currently overtuned, so that’s something I’ll need to adjust. I also agree that the Archer needs some changes to make him more useful, as he’s currently underperforming compared to the other options.